Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Sunday, March 20, 2011

Last Night on Earth (Review)

From Flying Frog Productions
Last Night on Earth
a Flying Frog Production
by Jason C. Hill


Stats:
2-6 Players
Ages 12 and older
Game time- 1 to 1&1/2 hours
$49.95 from Flying Frog

Box Contents:
(from rulebook)
1 Full color Rulebook
1 Town Center Game Board
6 L-Shaped Outer Boards
8 Unique Hero Figures (grey)
14 Zombie Figures (7 green, 7 brown)
40 Card Hero Deck (Basic Game)
40 Card Zombie Deck (Basic Game)
20 Advanced Cards for the Hero Deck
20 Advanced Cards for the Zombie Deck
6 Reference Cards
8 Large Hero Character Sheets
5 Large Scenario Cards
2 Full Color sheets of Die Cut Counters
16 Dice
1 CD Soundtrack of Original Music

Summary:
Gameplay: It takes a couple rounds to get use to, but isn't overly difficult. The variety of goals and game set up keeps each play unique. 3 of 3 stars
Social Interaction: A fantastic balance of cooperation and competition that keeps everyone talking. 3 of 3 stars
Strategy: A little bit is good, but with zombies on the loose you can be much more reactive than proactive. 2 of 3 stars
Presentation: They left no detail to chance; honestly, it has a soundtrack. 3 of 3 stars

Overall Rating: Two thumbs way up, a cheesy grin and a crazy nod. (approximately 5 of 5 stars)



From Flying Frog Productions
Gameplay:
Game set-up is unique each turn. The game board has one center piece (with two sides) and six L-shaped pieces. One L-shaped piece goes around each corner of the square center board. The L-pieces have the different buildings which can affect your resources and zombie spawning points. Each character has different strengths and weaknesses so your abilities to resist zombie attacks or use different items will depend on who is in the game.

Depending on the number of players, there is either one or two zombie players and every one else is on the hero team. Each round of gameplay has a zombie turn and a hero turn. The zombies pretty much just move fight and spawn more zombies. Since their general goal is just destruction and brains, there is not much else that they need. Generally, each hero only do a few things per turn, but they have more options than the zombies. They can move, look for weapons (and other things), heal themselves or each other, and/or fight. Fights depend on a role of the dice, and items, abilities, and other assistance you can find depends on a shuffled card deck.

The hero's goals vary from game to game. They may need to kill as many zombies as possible, or round up the townsfolk and keep them alive until morning. The game comes with 5 scenarios. There are several expansions with new goals and there are currently 5 additional scenarios available as web content. The game setup provides a basic starter game to get use to the gameplay and rules. I recommend it, but I'm confident you'll have the full game structure figured out before that game ends.

Social Interaction:
The cooperative aspects of the hero team keeps everyone talking about the plan and the impending zombie fights. Having one of the players play the zombies also fosters some competitive banter. Just don't play the zombies if you're not prepared to be ganged up on.

Strategy:
The strategy varies from game to game since the goals and the resources are different each time. The zombies do not have a lot of strategy options. Appropriately, they are pretty mindless and they get their strength from numbers. As a hero, you can develop a strategy based on the game set up that you have, but your plans could be thwarted you buddy sitting across the table controlling the zombies (and listening to everything you say) or that other hero who refuses to leave the corner and will only shoot at zombies as they come through the door. I think the fun factor will be just as high if you grab a baseball bat and start swinging.

From Flying Frog Productions
Presentation:
As a former Disney cast member, I can assure you that I have extremely high standards for my theming. This game completely hits the mark. Every cliche you could want from a good or bad zombie movie is here. The characters include the preacher, the sheriff, the busty nurse and some angsty teenagers. You can fight zombies with a chainsaw, your favorite fire arm, or you can just start punching when things get desperate. The characters and the cards come with cheesy catch phrases. I find all of this wonderfully entertaining, but keep in mind there is some adult content. If you wouldn't let your child watch a move with this cover, then you will probably have similar reservations about the game.

Beyond just the creativity of the game, I feel that the quality of the components is fantastic as well.  The cards for the hero and zombie decks are much thicker than I am use to. At first I found it a little uncomfortable to shuffle, but I've since grown to like them. The miniatures are sturdy and clean. There is no left over molding plastic, and they came in reusable bags with air holes. I am also excited because I've heard that the game box will comfortably hold the two expansions that I've ordered.

Thursday, March 3, 2011

Axe Cop (Review)

From AXE COP
This time yesterday, I wasn't even considering writing a comic review, but I am so smitten with Axe Cop, I can't resist. I am certain that I'm late to the Axe Cop party since it has been a web comic for the past year, but I'm happy to be in the know now. Yesterday I didn't have one of my regular comics to buy so I was looking for something new. Geek Chick Daily recommended Axe Cop, and I was drawn in by the artist story. This comic is written by a 6 year old and drawn by his older brother. While goofing around and playing together they create Axe Cop and now they are expanding off the web and into Dark Horse publication with Bad Guy Earth.

Who is Axe Cop?

Axe Cop is an unconventional cop who prefers his axe and sweet fighting moves over the standard issue gun. He and his sidekick Dinosaur Soldier are very good at what they do. Inevitably, that irritates the normal cops so they want Axe Cop out of the way. Axe Cop has a full origin story, but his time in the police academy summarized everything that I needed to know.
From Bad Guy Earth Preview

What is Bad Guy Earth?

Story by Malachai Nicolle
Pencils, Inks and Lettering by Ethan Nicolle
Colors by Dirk Erik Schulz


Bad Guy Earth Issue One is about Axe Cop and Dinosaur Soldier saving the world from the growing planet that squish the earth. Along the way, they broke the rules, rocketed into space, got some new inventions. There are surprising plot twists on every page, and I can confidently say there is nothing predictable about this story.

Who will like it?

I love this comic is because it has absolutely no creative limits. If you have ever heard a kid make up a story, you know that anything goes. If you are willing to believe anything and laugh, then this story is for you. The art adds a whole new layer of humor. It lets us take everything literally and embrace it fully. At the same time, we secretly smile at the absurdity of it all. I can now have a visual reference for power-ups, a tyrannosaurus rex with machine-gun arms and fire breath, and robotic chicken brains. For that, I am grateful.  If you want to get goofy and watch a rebel save the world, then you will like this.

I originally picked this comic up solely because I wanted to support the creative writing of a 6 year old.  If that was a selling point for you, then I have a couple other recommendations. Please check out 826NYC (or your local chapter.) This non-profit organization works to inspire creativity and help elementary age children write. Our chapter walks each kid through a super hero supply store on their way to tutoring. It would be a great place to find the next Malachai Nicolle. You can start with The 826NYC Review: Issue 4. While I am recommending Axe Cop to adults, if you have kids I recommend The Adventures of Sharkboy and Lavagirl. This was written by Robert Rodriguez's son and is full of jokes that I know would have had me in stitches when I was in 4th grade.